C语言小游戏--扫雷
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#include<string.h>
#define SIZE 10
#define N 35
char mine[12][12]={{0}};
int step=65;
char second[2][4];
void gotoxy(int x,int y)//坐标函数
{
COORD pos ;
pos.X = x ;
pos.Y = y ;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE) , pos) ;
}
void color(int a)//颜色函数
{
HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ;
SetConsoleTextAttribute(hConsole,a) ;
}
void file_in()
{
FILE *fp ;
if( (fp = fopen("D:\\最佳时间.txt" , "a+")) == NULL)
{
printf("文件打开失败") ;
exit(0) ;
}
if( (fgets(second[0], 5, fp) ) == NULL)
{
second[0][0] = '9' ;
second[0][1] = '9' ;
second[0][2] = '9' ;
second[0][3] = '9' ;
}
fclose(fp) ;
}
void file_out()
{
FILE *fp;
if( (fp=fopen("D:\\最佳时间.txt","w"))==NULL)
{
printf("文件打开失败");
exit(0);
}
fputs(second[1],fp);
fclose(fp);
}
void init_mine()//初始化
{
int count,x,y;
srand((unsigned)time(NULL));
for(count=0;count<N; )//设置雷区
{
x=rand()%10+1;
y=rand()%10+1;
if(!mine[y][x])
{
mine[y][x]=1;
count++;
}
}
gotoxy(3,0);
for(x=1;x<=SIZE;x++)//设置行标号
{
color(13);
printf("%d ",x);
}
for(x=1;x<=SIZE;x++)//设置列标号
{
gotoxy(0,x);
printf("%d ",x);
}
for(y=1;y<=SIZE;y++)//初始化雷区
{
gotoxy(2,y);
for(x=1;x<=SIZE;x++)
{
color(11);
printf("□");
}
}
gotoxy(45,0);//设置文字提示
color(12);
printf("Saolei");
gotoxy(36,3);
color(12);
printf("The best time :");
printf("%c%c%c%c second",second[0][0],second[0][1],second[0][2],second[0][3]);
gotoxy(36,6);
printf("The time used :0 second");
gotoxy(36,9);
printf("Reminding steps:65 steps");
color(14);
gotoxy(0,11);
printf(" Input the position ( x , y )\n\n");
color(11);
printf(" Notice :when x=0 and y=0,the game is over!!!!");
color(14);
}
void show_mine(int x,int y)
{
int num;
if(mine[y][x])//踩雷了
{
color(11);
gotoxy(x*2,y);
printf("●");
gotoxy(22,10);
for(y=1;y<11;y++)
for(x=1;x<11;x++)
{
gotoxy(x*2,y);
if(mine[y][x])
printf("●");
else
{
num=mine[y+1][x]+mine[y+1][x+1]+mine[y+1][x-1]+mine[y][x+1]+mine[y][x-1]+mine[y-1][x]+mine[y-1][x+1]+mine[y-1][x-1];
printf("%d ",num);
}
}
printf("踩中雷区阵亡,请再接再厉!!!");
exit(0);
}
else//未踩雷
{
num=mine[y+1][x]+mine[y+1][x+1]+mine[y+1][x-1]+mine[y][x+1]+mine[y][x-1]+mine[y-1][x]+mine[y-1][x+1]+mine[y-1][x-1];
gotoxy(x*2,y);
printf("%d ",num);
gotoxy(53,9);
printf("%d",--step);
}
}
main()
{
int t=time(NULL);
char x,y,x1,y1;
x1 = 'c';
second[0][4]='\0'; //初始化数组
second[1][4]='\0'; //初始化数组
file_in(); //载入“最佳时间.txt”
init_mine(); ////初始化游戏界面,埋雷,初始化显示等
gotoxy(23,11); //移动光标到坐标23,21
for(x=0,y=0;x1 !=0||y1 !=0;)
{
Sleep(1000); //延时
if(kbhit())//输入坐标
{
gotoxy(23,11);
scanf("%d",&x1);
gotoxy(27,11);
scanf("%d",&y1);
gotoxy(23,11);
printf("(x , y ) ");
}
gotoxy(52,6);//设置所用时间
printf("%d",time(NULL)-t);
if(x1 >0 && x1 <11 && y1>0 && y1<11&&( x!=x1 || y!=y1))
{
y=y1;
x=x1;
show_mine(x,y); //检测有没有踩雷,如果踩雷显示雷,如果没有,显示周围雷的个数
}
if(!step)
{
gotoxy(10,5);
printf("真棒!!您赢了!!");
second[1][0]=(time(NULL)-t)/1000+48;
second[1][1]=(time(NULL)-t)/100%10+48;
second[1][2]=(time(NULL)-t)/10%10+48;
second[1][3]=(time(NULL)-t)%10+48;
if(strcmp(second[0],second[1])>0) //检查有没有打破纪录
{
printf("并且成功打破记录");
file_out();
}
exit(0);
}
}
exit(0);
}